Final Fantasy Fanon
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Jobs[]

In this installment the work system returns as in previous titles of the saga. The following is a list of all the jobs in The Legend of Final Fantasy.

Jobs Weapons

Command & Adquisition

Warrior M Brigade Warrior F Brigade

Warrior

FFBE Sword Icon FFBE Great Sword Icon Cover

Given by Light Crystal.

Monk M Brigade Monk F Brigade

Monk

N/A Kick

Given by Light Crystal.

Thief M Brigade Thief F Brigade

Thief

FFBE Dagger Icon Steal

Given by Light Crystal.

BlackMage M Brigade BlackMage F Brigade

Black Mage

FFBE Rod Icon FFBE Dagger Icon Black Magic

Given by Light Crystal.

WhiteMage M Brigade WhiteMage F Brigade

White Mage

FFBE Staff Icon White Magic

Given by Light Crystal.

RedMage M Brigade RedMage F Brigade

Red Mage

FFBE Sword Icon FFBE Rod Icon FFBE Dagger Icon Red Magic

Given by Light Crystal.

Blue Mage M Brigade BlueMage F Brigade

Blue Mage

FFBE Sword Icon FFBE Staff Icon FFBE Dagger Icon Blue Magic

Given by Fire Crystal.

Ranger M Brigade Ranger F Brigade

Ranger

FFBE Bow Icon Aim

Given by Fire Crystal.

Berserker M Brigade Berserker F Brigade

Berserker

FFBE Axe Icon Berserk

Given by Fire Crystal.

Shaman M Brigade Shaman F Brigade

Summoner

FFBE Rod Icon FFBE Dagger Icon Summon

Learned in Braska Village.

Geomancer M Brigade Geomancer F Brigade

Geomancer

FFBE Axe Icon FFBE Staff Icon Gaia

Given by Wind Crystal.

Bard M Brigade Bard F Brigade

Bard

FFBE Instrument Icon Bardsong

Given by Wind Crystal.

50xp Paladin F Brigade

Paladin

FFBE Great Sword Icon Holy Blade

Upgraded from Warrior

BlackBelt M Brigade BlackBelt F Brigade

Black Belt

FFBE Fist Icon Focus

Upgraded from Monk

Assassin M Brigade Assassin F Brigade

Ninja

FFBE Katana Icon FFBE Dagger Icon Throw

Upgraded from Thief

Magus M Brigade Magus F Brigade

Magus

FFBE Rod Icon FFBE Dagger Icon Black Magic

Upgraded from Black Mage

Devout M Brigade Devout F Brigade

Devout

FFBE Staff Icon White Magic

Upgraded from White Mage

MysticKnight M Brigade MysticKnight F Brigade

Spellblade

FFBE Sword Icon Spellblade

Upgraded from Red Mage

Samurai M Brigade Samurai F Brigade

Samurai

FFBE Katana Icon Deathblow

Given by Water Crystal.

Dragoon M Brigade Dragoon F Brigade

Dragoon

FFBE Spear Icon Jump

Given by Water Crystal.

Juggler M Brigade Juggler F Brigade

Mime

N/A Mimic

Given by Water Crystal.

DarkKnight M Brigade Dragoon F Brigade

Dark Knight

FFBE Katana Icon FFBE Axe Icon Shadow

Learned by Dk.Knight Leon

Necromancer M Brigade Necromancer F Brigade

Necromancer

FFBE Rod Icon FFBE Dagger Icon Oath

Given by Earth Crystal.

SwordSaint M Brigade SwordSaint F Brigade

Sage

FFBE Staff Icon Magic

Given by Earth Crystal.

Warrior[]

Warrior M Brigade

The Warrior, also known as the Fighter, is the hardiest job available at the beginning to the Warriors of Light It has access to the best weapons and armor available, as well as impressive Strength, Stamina, and HP stats. The Warrior's main drawback is its dependence on powerful equipment, making it an expensive job to maintain.

Can use: FFBE Sword Icon FFBE Great Sword Icon

  • Cover: Takes physical attack damage for any allies in HP critical status.

Monk[]

Monk M Brigade

The Monk is a skilled martial artist class that specializes in fisticuffs over weapons and magic. The Monk gets damage bonuses for fighting barehanded, and also a defense bonus based on Stamina. Barehanded damage surpasses claws and, with enough Stamina, equipment (except for status/elemental protection) is also unneeded.

Can use: N/A

  • Kick: Deals physical damage to all targets.

Thief[]

Thief F Brigade

The Thief is among the weakest of the light armor-wearing jobs, possessing low Strength and Stamina, which in turn means low HP. The Thief is the only job capable of equipping the powerful Thief's Gloves accessory, which doubles the poor success rate of Steal from 40% to 80%, making them vital for stealing items early on, including one-of-a-kind pieces of equipment only obtainable through stealing.

Can use: FFBE Dagger Icon

  • Steal: Steals an item from an enemy.

Black Mage[]

BlackMage M Brigade

The Black Mage is the first fully offensive spellcasting job in the game (barring Blue Mage as they start with nothing), and is the first job to utilize elements in their attacks. As they can equip rods, the Black Mage is further capable of increasing their damage output of specific elements by 50%.

Can use: FFBE Rod Icon FFBE Dagger Icon

  • Black Magic: Grants the ability to cast Black Magic.

PD: The Black Mage can only use Black Magic up to Lv6.

Spell Price Lv Cost Description
Fire 0 1 5 Deals minor Fire-elemental damage to one or all targets.
Blizzard 0 1 5 Deals minor Ice-elemental damage to one or all targets.
Thunder 0 1 5 Deals minor Lightning-elemental damage to one or all targets.
Poison 300 2 2 Inflicts Poison on one target.
Sleep 300 2 7 Inflicts Sleep on one target.
Toad 300 2 8 Inflicts Toad on one target.
Fira 700 3 10 Deals moderate Fire-elemental damage to one or all targets.
Blizzara 700 3 10 Deals moderate Ice-elemental damage to one or all targets.
Thundara 700 3 10 Deals moderate Lightning-elemental damage to one or all targets.
Drain 1500 4 15 Absorbs HP of one target.
Break 1500 4 18 Inflicts Petrify on one target.
Bio 1500 4 20 Deals moderate Non-elemental damage to one or all targets. Can inflict Poison.
Osmose 3000 5 1 Absorbs MP of one target.
Stop 3000 5 11 Inflicts Stop on one target.
Tornado 3000 5 50 Reduces target's HP to a single digit.
Firaga 6000 6 25 Deals major Fire-elemental damage to one or all targets.
Blizzaga 6000 6 25 Deals major Ice-elemental damage to one or all targets.
Thundaga 6000 6 25 Deals major Lightning-elemental damage to one or all targets.

White Mage[]

WhiteMage F Brigade

The White Mage is the game's first job to focus primarily on healing and support. The White Mage has less Magic Power than the Black Mage and Summoner, nor can they use the power of elements outside of Holy. Nonetheless, White Mages are useful in keeping units alive and healthy during tough battles.

Can use: FFBE Staff Icon

  • White Magic: Grants the ability to cast White Magic.

PD: The White Mage can only use White Magic up to Lv6.

Spell Price Lv Cost Description
Cura 0 1 4 Restores a minor amount of HP to one or all targets.
Poisona 0 1 3 Cures Poison to one target.
Libra 0 1 1 Reveals target's Lv, HP, MP and weaknesses.
Slow 300 2 7 Reduces target's Speed and actions.
Silence 300 2 5 Inflicts Silence on one target.
Mini 300 2 9 Inflicts and cures Mini to one target.
Cura 700 3 14 Restores a moderate amount of HP to one or all targets.
Protect 700 3 8 Raises target's Defense.
Raise 700 3 22 Revives a KO'ed ally.
Dia 1500 4 15 Deals moderate Holy-elemental damage to all targets. Can only hit Undead Type enemies.
Confuse 1500 4 7 Inflicts Confuse on one target.
Teleport 1500 4 15 Teleport out of dungeons and battles.
Curaga 3000 5 26 Restores a major amount of HP to one or all targets.
Blink 3000 5 7 Raises target's Evasion.
Shell 3000 5 8 Raises target's Magic Defense.
Berserk 6000 6 14 Inflicts Berserk on one target.
Regen 6000 6 12 Target gradually restores HP over time.
Haste 6000 6 16 Raises target's Speed and actions.

Red Mage[]

RedMage M Brigade

Red Mage is one of the few mage jobs that can equip swords, as well as both rods and staves, giving them more offense in both physical and magical attacks. He can use Red Magic to cast Black Magic and White Magic spells.

Can use: FFBE Sword Icon FFBE Rod Icon FFBE Dagger Icon

  • Red Magic: Grants the ability to cast Red Magic.
Spell Price Lv Cost Description
Fire 0 1 5 Deals minor Fire-elemental damage to one or all targets.
Blizzard 0 1 5 Deals minor Ice-elemental damage to one or all targets.
Thunder 0 1 5 Deals minor Lightning-elemental damage to one or all targets.
Poison 300 2 2 Inflicts Poison on one target.
Sleep 300 2 7 Inflicts Sleep on one target.
Toad 300 2 8 Inflicts Toad on one target.
Fira 700 3 10 Deals moderate Fire-elemental damage to one or all targets.
Blizzara 700 3 10 Deals moderate Ice-elemental damage to one or all targets.
Thundara 700 3 10 Deals moderate Lightning-elemental damage to one or all targets.
Cura 0 1 4 Restores a minor amount of HP to one or all targets.
Poisona 0 1 3 Cures Poison to one target.
Libra 0 1 1 Reveals target's Lv, HP, MP and weaknesses.
Slow 300 2 7 Reduces target's Speed and actions.
Silence 300 2 5 Inflicts Silence on one target.
Mini 300 2 9 Inflicts and cures Mini to one target.
Cura 700 3 14 Restores a moderate amount of HP to one or all targets.
Protect 700 3 8 Raises target's Defense.
Raise 700 3 22 Revives a KO'ed ally.

Blue Mage[]

BlueMage F Brigade

It is the first utility job in the game, providing both offensive and defensive capabilities. Unlike most other spellcasting jobs, Blue Mages can wield not only the common spellcaster equipment, but also swords and shields, giving them more offense and defense than a regular mage. To use Blue Magic, Blue Mage must learn the spells from enemies during battle. Only one character needs to learn a Blue Magic spell for the rest of the party to use it.

Can use: FFBE Staff Icon

  • Blue Magic: Grants the ability to cast enemy skills as magic.
Spell Cost Learned by Description
1000 Needles 25 Cactuar Deals 1000 damage to one target. Damage can't be reduced.
Aero 5 Matoya Deals minor Wind-elemental damage to one or all enemies.
Aera 10 Tiamat Deals moderate Wind-elemental damage to one or all targets.
Aeroga 25 Quetzal Deals major Wind-elemental damage to one or all targets.
Angel's Bless 14 Target is automatically revived one time when KO'd.
Aqua Breath 18 Chimera Deals moderate Wate-elemental damage to all targets. Can inflict Confusion.
Bad Breath 28 Malboro Inflicts Poison, Confuse, Sleep, Silence, Slow and Toad to all targets.
Death Claw 21 Iron Claw Reduces target's HP to a single digit and inflicts Paralyze.
Deep Freeze 30 Lich Deals major Ice-elemental damage to one target. Can inflict Stop.
Doom 10 Astos Curses on target to die in 60 seconds.
Flamethrower 12 Wyrm Deals moderate Fire-elemental damage to one target.
Flash 7 Ramuh Inflicts Blind on all targets.
Goblin Punch 0 Black Goblin Deals Non-elemental damage to one target. If the target's lv is same as caster's level deals 8 times the damage instead.
Explosion 1 Bomb Kill caster to deal Non-elemental damage to one target equal to user's current HP.
Lv5 Death 22 Astos Inflicts Instant Death to one target whose Lv is multiple of 5.
Magic Hammer 3 Halves target's MP.
Migthy Guard 56 Iron Giant Grants Protect, Shell and Haste to all party members.
Mindblast 16 Piscodemon Deals moderate Non-elemental damage to all targets and inflicts Confusion.
Roulette 1 Echida Kills one random target.
Shadow Flare 50 Dark Dragon Deals major Dark-elemental damage to one target. Ignores target's Magic Defense.
White Wind 32 Zemzelett Restores HP to all allies equal to caster's current HP.

Ranger[]

Ranger M Brigade

The Ranger is the only job that can equip bows, which allows them to deal full damage from the back row. While bows have a low accuracy compared to most other weapons (roughly 70% accuracy, if not lower), the Ranger gets around this with their innate Aim command, giving them 100% accuracy with any weapon.

Can use:FFBE Bow Icon

  • Aim: Raises the accuracy of the attacks.

Berserker[]

Berserker M Brigade

The Berserker possesses high Stamina and Strength, making it a powerful job early in the game, and is one of the few jobs capable of equipping axes. Berserkers are in a constant Auto-Berserk state, meaning the player will have no control over what they do. Berserkers are innately immune to the Confuse status.

Can use: FFBE Axe Icon

  • Berserk: Grants Berserk status to the character.

Summoner[]

Shaman F Brigade

The Summoner makes for one of the best crowd control jobs, as most of their spells target all enemies for high damage, and it has access to various elements. The Summoner also has possesses various defensive options, including Golem, Phoenix, and Carbuncle. The only downside to the Summoner is the high MP cost of their skills.

Can use: FFBE Rod Icon FFBE Dagger Icon


  • Summon: Summon magical beasts for aid.
Spirit Lv Cost Abilities
Chocobo 1 5 Chocobo Kick(82%): Deals minor Non-elemental damage to one target.

Fat Chocobo(18%): Deals moderate Non-elemental damage to all targets.

Sylph 1 8 Whispering Wind: Attacks one target and heals all party members.
Ifrit 1 14 Hellfire: Deals moderate Fire-elemental damage to all targets.
Ramuh 2 15 Judgment Bolt: Deals moderate Lightning-elemental damage to all party members.
Shiva 2 12 Diamond Storm: Deals moderate Ice-elemental damage to all party members.
Titan 2 25 Gaia's Wrath: Deals moderate Earth-elemental damage to all party members.
Catoblepas 3 33 Demon's Eye(68%): Inflicts Petrify to all targets.

Demon's Breath(32%): Deals moderate Non-elemental damage to all targets and inflicts Poison, Slow & Confuse.

Golem 3 30 Earthe Wall: Negates physical and magical damage as caster's HP x5.
Cerberus 3 18 Delta Breath: Deals Fire, Ice & Lightning-elemental damage to all targets.
Quetzal 4 28 Great Tornado: Deals moderate Wind-elemental damage to all targets.
Odin 4 45 Zantetsuken(50%): Inflicts Instant Death to all targets.

Gungnir(50%): Deals major Non-elemental damage to all targets.

Leviathan 4 38 Tidal Wave: Deals major Water-elemental damage to all targets.
Carbuncle 5 32 Ruby Light: Grants Reflect to all party members.
Unicorn 5 26 Healing Horn: Restores a moderate amount of HP and cures all status except Petrify, Curse and KO.
Phoenix 5 50 Rebirth Flames: Deals moderate Fire-elemental damage to all targets and revives all KO'ed allies.
Diabolos 6 55 Dark Messenger: Deals major Dark-elemental damage to all targets.
Bahamut 6 66 Mega Flare: Deals major Non-elemental damage to all targets. Ignores targt's Magic Defense.
Alexander 6 77 Final Judgment: Deals massive Holy-elemental damage to all targets.

Geomancer[]

Geomancer F Brigade

Geomancers focus on manipulating the terrain to do various randomized attacks against the opposition. Geomancers have low stats, but it is the only job outside of Berserker that can equip Axes.

Can use: FFBE Axe Icon FFBE Staff Icon

  • Gaia: Attacks enemies by channeling the power of the surrounding area.
Ability Terrain Description
Bindweed Forest Deals minor Non-elemental damage to all targets. Can inflict Slow.
Leaf Dance Forest Deals minor Non-elemental damage to all targets. Can inflict Blind.
Desert Storm Desert Reduces random target's HP to a single digit.
Quicksand Desert Inflicts Instant Death to all targets.
Sandstorm Desert Deals moderate Earth and Wind-elemental damage to all targets. Can inflict Blind.
Tsunami Beach, Ocean Deals moderate Water-elemental damage to all targets.
Whirlpool Beach, Ocean Inflicts Instant Death to all targets.
Bottomless Pit Swampland Inflicts Instant Death to all targets.
Poison Mist Swampland Deals moderate Non-elemental damage to all targets and inflicts Poison.
Sonic Boom Indoors Reduces one enemy's HP to 1/4 of total HP.
Earthquake Plains, Mountain Deals major Earth-elemental damage to all enemies.
Fissure Plains, Mountain Inflicts Instant Death to all targets.
Gust Plains Deals minor Wind-elemental damage to one random target.
Twister Plains Reduces random target's HP to a single digit.
Wind Slash Plains Deals moderate Wind-elemental damage to all targets.
Cave-In Caves Deals moderate Earth-elemental damage to all targets 4 times.
Ice Spikes Icy Cave Deals minor Ice-elemental damage to one target and inflicts Slow.
Icicle Icy Cave Deals moderate Ice-elemental damage to all targets 4 times.
Eruption Volcano Deals moderate Fire-elemental damage to all targets 4 times.
Lava Wave Volcano Deals moderate Fire-elemental damage to all targets.

Bard[]

Bard F Brigade

The Bard has the second-worst Magic Power out of all mage classes, just above the Red Mage, as well as the second-lowest Stamina in the game, making them prone to dying when not handled correctly. Bards focus on their Sing skillset, which comes to use against enemies vulnerable to Stop or Confuse, against undead enemies, or in drawn-out boss fights.

Bards are the only job outside of Freelancer to equip harps whose damage is often based on a percent of the enemy's current HP, and therefore will not do much damage. Can use: FFBE Instrument Icon

  • Bardsong: Performs magical chants with different effects.
Song Description
Pond's Chorus Inflicts Toad on all targets.
Lilliputian Lyrics Inflicts Mini on all targets.
Madness Sonata Inflicts Confusion on all targets.
Night Lullaby Inflicts Sleep on all targets.
Swift Song Casts Haste on all party members.
Moon Flute Casts Berserk on all party members.
Requiem Deals moderate Non-elemental damage to Zombie-type targets.
Mighty March Raises party's Strength and Defense.
Healing Words Restores a moderate amount of HP to all party members.

Paladin[]

Paladin M Brigade

The Paladin is a defensive class. It can be upgraded by Bahamut. The Paladin has a high amount of HP and higher Defense and Magic Defense than other jobs. Its the only class who only can uso Knightswords and his command skill uses MP to deal more damage with basic attacks and passively deals more damage against Zombie-type enemies.

Can use: FFBE Great Sword Icon

  • Holy Blade: Empowers physical attacks at the cost of the user's MP.

Black Belt[]

BlackBelt F Brigade

Black Belts are masters of combat, able to use only their fists for massive damage. They are capable of linking their mind and body to store energy for an upcoming strike. Black Belt is considered to be a powered up version of the Monk job and one of the most powerful jobs, dealing over 9999 damage even in the back row.

Can use: FFBE Fist Icon

  • Focus: Charges energy raising the power of the next attack.

Ninja[]

Assassin M Brigade

The Ninja is a potent job, as they can wield two weapons at once giving them two separate chances to inflict damage with regular attacks. Ninjas boast decent Strength and high Agility, but suffer in terms of Magic Power. Ninjas can use his ability Throw to attacks enemies throwing weapons and magic scrolls.

Can use: FFBE Katana Icon FFBE Dagger Icon

  • Throw: Throw a weapon at an enemy. Weapon thrown disappear.
Weapon/Scroll Description
Shuriken Deals major Non-elemental damage to one target.
Fuuma Shuriken Deals major Non-elemental damage to one target 3 times.
Smoke Flee instantly out of a battle.
Wood Scroll Raises party's Evasion.
Venom Scroll Inflicts Poison on all targets.
Wind Scroll Deals moderate Wind-elemental damage to all targets.
Fire Scroll Deals moderate Fire-elemental damage to all targets.
Water Scroll Deals moderate Water-elemental damage to all targets.
Earth Scroll Deals moderate Earth-elemental damage to all targets.
Lightning Scroll Deals moderate Lightning-elemental damage to all targets.
Ice Scroll Deals moderate Ice-elemental damage to all targets.
Warp Scroll Inflicts Instant Death on all targets.

Locations[]

Cornelia Area[]

  • Castle Cornelia
  • Great Bridge
  • Tule's Ancient Ruins
  • Tule Village
  • Moogle Village
  • Chocobo Farm
  • Nutt Forest
  • North Swamp
  • Gottos' Cabin
  • Matoya's Cave
  • Lilith's Palace

Pravoka Area[]

  • Duergar Pass
  • Mount Duergar
  • Mythril Mines
  • Pravoka Village
  • Pravoka's Ancient Ruins
  • Crescent Lake
  • Pirate's Hideout

Crecent Area[]

  • Crescent Lake
  • Crescent Village
  • Crescent's Ancient Ruins
  • Mount Gulg

Enemies[]

Bomb Family[]

  • Bomb
  • Pineapple
  • Greande

Goblin Family[]

  • Goblin
  • Black Goblin
  • Redcap
  • Domovoi

Skeleton Family[]

  • Skeleton
  • Redbones
  • Skuldier

Zombie Family[]

  • Zombie
  • Ghoul
  • Revenant

Bosses[]

  • Ochu
  • Matoya
  • Lilith
  • Gorgon
  • Cpt. Bikke
  • Adamantoise
  • Ifrit
  • Marilith

Minibosses[]

  • Sentry
  • Tentacle
  • Jormungandr
  • Medusa
  • Hellfire
  • Corsair
  • Prototype
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